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Ember Imp

Card image for Ember Imp
  • Card Text Your opponent cannot play more than 2 cards each turn.
  • Type Creature
  • House Dis
  • Traits Imp
  • Æmber 0
  • Power 2
  • Armor 0
  • Rarity Common Common
  • Artist Gong Studios
  • Number 85
  • Set Call of the Archons
  • In Decks 154586 (11.94%)
  • ADHD A: 0.0 / B: 0.0 / C: 0.0 / E: 1.0

Questions & Answers

No. Ember Imp prevents more than 2 cards being played from any location (e.g. hand or deck). Therefore, no additional card would get played and Wild Wormhole’s ability would not resolve. Likewise, if WIld Wormhole was the first card played during your opponent’s turn, the card played from the top of your opponent’s deck (via WIld Wormhole) would count as their second card for the turn.

  • FAQ updated on: December 12 2018

Yes. Constant abilities (such as Ember Imp’s) are active so long as the card remains in play. When Ember Imp leaves play, its effect expires.

  • FAQ updated on: December 12 2018
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