New set announced: 'Age of Ascension', see the first spoiled cards here.

Frequently Asked Questions for all cards

Below are a list of the most asked questions about individual KeyForge cards and their usage during play.

A Fair Game

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you discard a card. Therefore, if a deck is empty, a card cannot be discarded and no Æmber is gained, but the player’s hand is still revealed.

  • FAQ updated on: November 28 2018
Ammonia Clouds

No. This affects every creature, including your own.

  • FAQ updated on: December 09 2018
Ancient Bear

Assault damage takes place before the actual fight and can be used to harm/kill Elusive creatures that are attacked, even if that creature has not been attacked this turn.

  • FAQ updated on: November 28 2018
Anger

Yes. The only restriction is that the creature you select is “friendly” (i.e. under your control). Therefore, you can choose any friendly creature in play. That creature must fight, if possible.

  • FAQ updated on: December 09 2018

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, the “Play:” ability would not resolve, but you would still get the Æmber bonus for playing Anger.

  • FAQ updated on: December 12 2018

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. Assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

Example: if there are no enemy creatures in play and you choose Brobnar as your active house, you could reap with a Brobnar creature and play Anger to ready it. Since there are no enemy creatures to fight, you could choose to use the creature in another way, such as reaping again.

  • FAQ updated on: December 14 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Anger on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

Annihilation Ritual

No. “Destroyed:” abilities are resolved immediately before a creature is destroyed and before it leaves play. Annihilation Ritual’s ability triggers when a card has already left play and would enter the discard pile. Therefore, a creature’s “Destroyed:” ability will trigger as usual, before the creature gets purged by Annihilation Ritual. If an ability moves a creature to another out-of-play area that is not the discard pile (such as Bad Penny, Biomatrix Backup or Dextre) the creature would not be purged by Annihilation Ritual.

  • FAQ updated on: January 23 2019

No. Your hand is considered an out-of-play area and a card in your hand is not considered in play. Therefore, Annihilation Ritual’s ability would not trigger and the creature would enter the discard pile as usual.

  • FAQ updated on: January 23 2019
Anomaly Exploiter

Yes. The only limitation in the wording of this card is that the targeted creature needs to be damaged. Therefore, this ability can be used to target any damaged creature, including your own.

  • FAQ updated on: December 14 2018

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Arise!

No. Chains are only shed when a player would draw cards during the “Draw cards” step and the chains prevent them from doing so. Therefore, since you already have 7 cards in your hand, you aren’t going to be drawing any cards, and will not shed a chain during the “Draw cards” step.

  • FAQ updated on: December 12 2018
Armageddon Cloak

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Armageddon Cloak on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 10 2018

No. If an upgrade (such as Armageddon Cloak) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Armageddon Cloak if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: December 10 2018

If there are multiple “Destroyed:” effects, the active player chooses the order of resolution. And if Armageddon Cloak triggers first, thus healing the creature and destroying Armageddon Cloak, the creature is no longer considered to be destroyed or leaving play, so other “Destroyed:” abilities do not trigger.

  • FAQ updated on: November 28 2018

If a creature with the Hazardous (X) keyword gains another instance of the Hazardous (X) keyword, the two X values are added together.

  • FAQ updated on: November 28 2018

Yes. Hazardous damage can be used to harm attacking creatures with the Skirmish keyword. The Skirmish keyword only protects an attacker from damage during a fight (i.e. when damage from creature power is exchanged), and doesn’t prevent damage from other sources, such as other keywords or card abilities. If Hazardous damage – which takes place before a fight – destroys a creature, the fight does not occur.

  • FAQ updated on: December 10 2018
Autocannon

No. Autocannon’s ability affects every creature, including your own.

  • FAQ updated on: January 23 2019

The active player decides. “Play:” abilities resolve “after the card enters play” which is the same time as Autocannon’s ability, so the active player resolves the timing conflict.

  • FAQ updated on: January 23 2019

Since Autocannon’s ability and “Play:” abilities occur at the same time, the active player decides in which order they resolve. Thus, if the active player chooses to resolve the “Play:” ability on the creature before resolving the damage, the “Play:” ability fully resolves before the creature is destroyed.

  • FAQ updated on: January 23 2019
Bad Penny

No. When cards that changed control leave play, they always return to their owner’s appropriate out-of-play area (such as a hand, deck, archives, or discard pile). In this case, Bad Penny would return your opponent’s hand.

  • FAQ updated on: December 14 2018

Bad Penny goes into its owner’s hand. ““Destroyed:” abilities resolve immediately before a card would be destroyed. Therefore, Bad Penny would return to its owner’s hand, after which Stealer of Souls and Yxilo Bolter cannot purge it anymore. The controller of Stealer of Souls still gains 1 Æmber from the second part of its ability.

Bait and Switch

Yes. When each Æmber is stolen by Bait and Switch, it goes directly to your opponent’s Ether Spider. And since only Æmber in your own Æmber pool is considered “yours” for the purpose of card effects., each time you steal Æmber, you still won’t have any in your pool, and Bait and Switch will continue to trigger until your opponent no longer has more Æmber than you (i.e. when they have zero Æmber).

No. The Rule of Six only applies to playing or using cards, not triggering their effect multiple times. Therefore, you can repeat Bait and Switch’s effect as many times as needed, until your opponent no longer has more Æmber than you.

Banner of Battle

If the amount of damage on the creature is equal to or greater than its new (lower) power, the creature is destroyed.

  • FAQ updated on: November 28 2018
Barehanded

This affects every artifact, including your own.

  • FAQ updated on: November 28 2018

The active player chooses the order in which the artifacts are placed for both players.

  • FAQ updated on: November 28 2018
Batdrone

Yes, Hazardous damage can be used to harm attacking creatures with the Skirmish keyword. The Skirmish keyword only protects an attacker from damage during a fight (i.e. when damage from creature power is exchanged), and doesn’t prevent damage from other sources, such as other keywords or card abilities. If Hazardous damage – which takes place before a fight – destroys a creature, the fight does not occur.

  • FAQ updated on: November 28 2018

No. Batdrone only steals Æmber if it survives the fight.

  • FAQ updated on: November 28 2018

Batdrone steals no Æmber for that turn.

  • FAQ updated on: November 28 2018
Battle Fleet

Yes. And the player is still able to gain the Æmber bonus on the card.

  • FAQ updated on: November 28 2018
Bear Flute

Yes. Until all Ancient Bears (including the opponent’s) have left play, the Bear Flute can only be used to heal Ancient Bears.

  • FAQ updated on: November 28 2018
Begone!

No. This affects every Dis creature, including your own.

  • FAQ updated on: November 28 2018
Bigtwig

A creature that is both stunned and exhausted will remain exhausted through the end of its owner’s next turn, at which point it will become readied, but remain stunned. The next time the stunned creature is used (i.e its owner can legally attempt to fight, reap, or use another ability), the creature follows normal stun rules: the attempt to use the creature fails, the creature becomes exhausted, the stun token is removed, and the creature will be readied during the Ready Phase (at the end of its owner’s turn).

  • FAQ updated on: November 28 2018

Yes. The restriction that Bigtwig can only fight stunned creatures only applies when using Bigtwig to fight (to attack an enemy creature). For purposes of card effects, the attacked creature doesn’t “fight” – only the attacker “fights” – but both creatures are considered to be “fighting”. Therefore, Bigtwig deals damage to the attacking creature normally, following standard rules for fighting.

Biomatrix Backup

Prior to the most recent errata, the word “may” in the default card text meant that a decision needed to be made regarding whether the creature was placed in its owner’s archives. Since a foundational rule of the game is that the active player makes all decisions, this wording was problematic if the creature was destroyed during the opponent’s turn . As an example, if the creature with Biomatrix Backup was destroyed during their opponent’s turn, the opponent (who would be the active player at the time) could simply decide to put the creature in its owner’s discard pile – rather than its owner’s archive – thus negating the card’s intent.

The most recent errata has changed the text to read “This creature gains, “Destroyed: Put this creature into its owner’s archives.” By removing the decision point – the word “may” – this makes it clear that the creature will always be placed in its owner’s archive, thus increasing the usefulness of the card.

If a creature has multiple “Destroyed:” abilities, the active player decides the order in which they are resolved. If Bad Penny’s ability returns it to its owner’s hand first, Biomatrix Backup can no longer archive the creature.

Blinding Light

No. This affects every creature within that house, including your own.

  • FAQ updated on: November 28 2018
Blood Money

When the creature leaves play, the 2 Æmber gets placed into the Æmber pool of its controller’s opponent.

  • FAQ updated on: November 28 2018
Blood of Titans

No. If an upgrade (such as Blood of Titans) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Blood of Titans if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: January 11 2019

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Blood of Titans on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 17 2018
Booby Trap

“Splash” means the creatures to the left and right of the target will receive splash damage as indicated by the card – in this case, it’s 2.

  • FAQ updated on: November 28 2018

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Booby Trap is dealt simultaneously.

Bouncing Deathquark

No. The Rule of 6 applies to playing or using the same card (by title) multiple times. Therefore, this effect is not limited by the Rule of 6.

  • FAQ updated on: December 13 2018
Brain Eater

Yes. This effect is not a “Fight:” ability, and is instead a constant ability that works on either player’s turn.

  • FAQ updated on: November 28 2018

No. Brain Eater must survive the fight in order draw a card.

  • FAQ updated on: November 28 2018
Brain Stem Antenna

Assuming you have triggered the upgrade ability by playing a Mars creature during that turn, then yes.

  • FAQ updated on: January 29 2019

Yes. You always resolve as much of an ability as you can.

Assuming you have triggered the upgrade effect by playing a Mars creature during that turn, the creature with Brain Stem Antenna now belongs to house Mars and will not be considered non-Mars.

  • FAQ updated on: January 30 2019
Briar Grubbling

Yes, Hazardous damage can be used to harm attacking creatures with the Skirmish keyword. The Skirmish keyword only protects an attacker from damage during a fight (i.e. when damage from creature power is exchanged), and doesn’t prevent damage from other sources, such as other keywords or card abilities. If Hazardous damage – which takes place before a fight – destroys a creature, the fight does not occur.

  • FAQ updated on: November 28 2018
Brothers in Battle

Yes. You can also collect the Æmber bonus for playing the card.

  • FAQ updated on: December 03 2018
Bulleteye

Yes. A single creature on a battleline counts as a flank creature.

  • FAQ updated on: December 03 2018

Yes. It is mandatory to resolve as much of the reap effect as possible. If there are no enemy creatures, a player must destroy a friendly flank creature.

  • FAQ updated on: December 03 2018
Bulwark

Yes. Treat it as though it were played for the first time again.

  • FAQ updated on: December 03 2018

No. Constant abilities (such as Bulwark’s) are active so long as the card remains in play. Therefore, the armor bonuses from Bulwark cease the moment Bulwark leaves play.

  • FAQ updated on: December 12 2018

Yes. All constant abilities (such as Bulwark’s) are always active and immediately apply.

  • FAQ updated on: December 12 2018
Bumpsy

Lost Æmber is always returned to the common pool. If the opponent does not have any amber, nothing happens.

  • FAQ updated on: December 03 2018
Burn the Stockpile

Lost Æmber is always returned to the common pool.

  • FAQ updated on: December 03 2018
Cannon

Yes. Cannon can target any creature in play.

  • FAQ updated on: December 03 2018
Carlo Phantom

If there is no Æmber to steal, no Æmber is stolen.

  • FAQ updated on: December 12 2018

The Æmber is stolen after gaining any printed Æmber bonus under the artifact’s house symbol, but before any “Play:” abilities are resolved.

  • FAQ updated on: December 12 2018
Champion's Challenge

You destroy each of your creatures except the most powerful one, then ready it (if possible). No fight takes place.

  • FAQ updated on: December 12 2018

You destroy each enemy creature except the most powerful one and no fighting happens.

  • FAQ updated on: December 12 2018

The active player chooses. If an ability requires the selection of a single most powerful creature, and multiple creatures are tied, the active player chooses among the tied creatures.

  • FAQ updated on: December 12 2018

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Champion’s Challenge on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

Champion Tabris

Champion Tabris captures no Æmber for that turn.

  • FAQ updated on: December 03 2018
Chaos Portal

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you need to reveal a card. Therefore, if a deck is empty, a card cannot be revealed and no card can be played.

  • FAQ updated on: December 03 2018
Charette

Charette captures as much Æmber as it can, up to 3. If your opponent has no Æmber, Charette captures none.

  • FAQ updated on: December 03 2018
Charge!

Both “Play:” abilities resolve, in the order chosen by the active player.

Chota Hazri

First, you lose 1 Æmber. Then, you can forge a key at current cost - usually 6, but other cards can modify this cost. This allows you to forge a key immediately instead of waiting for the beginning of your next turn.

  • FAQ updated on: December 03 2018

Yes. You must resolve as much of the “Play:” effect as possible. If you have any Æmber, you lose 1.

  • FAQ updated on: December 03 2018

Yes. “Play:” abilities trigger only after a card enters play. When you play a creature (such as Chota Hazri) with Hunting Witch in play, you first gain 1 Æmber, bringing your Æmber total to 7. Then, Chota Hazri’s “Play:” ability triggers, causing you to lose 1 Æmber and allowing you to forge a key if the current cost is 6.

  • FAQ updated on: January 23 2019
Chuff Ape

Yes. When a card is sacrificed, that card is considered to have been destroyed, and any “Destroyed:” abilities on the card are resolved.

  • FAQ updated on: December 03 2018
Clear Mind

Yes. Don’t forget to collect your Æmber bonus for playing the card.

  • FAQ updated on: December 03 2018
Collar of Subordination

You take control of that creature. If multiple effects that take control of a card are used on the same card, the most recent effect takes precedence.

You become the controller of that creature, adding it to either flank of your battleline, while maintaining its current status (e.g. exhausted, ready, stunned, etc.) If the creature leaves play, it is returned to its owner’s appropriate out-of-play area (such as a hand, deck, archives, or discard pile). If that creature belongs to a house not included in your deck, you may now choose that house as your active house during step 2 (“Choose a house”) of your turn.

Combat Pheromones

Yes. “Up to 2” means you can choose between 0, 1 or 2 Mars cards to use.

Yes. Combat Pheromones grants you permission to use those cards during this turn, without limitation on the number of times you can use them.

Commpod

No. The entirety of Commpod’s “Action:” ability must be resolved before any other abilities or cards are used or played. Therefore, you would ready creatures with Commpod, resolving its ability completely before being able to use those creatures.

  • FAQ updated on: January 30 2019

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Control the Weak

Yes. “Cannot” effects take precedence over “must” effects. Therefore, Restringuntus would effectively override the effect of Control the Weak and you would be able to select either of the two house not restricted by Restringuntus.

If a player is faced with two (or more) “must choose” mandates, the player may choose either of those options. So this would allow your opponent to choose a house other than Dis, even with Pitlord in play.

If a player is faced with two (or more) “must choose” mandates, the player may choose either of those options.

Coward's End

Yes. This affects “each” – meaning “every” – creature in play.

  • FAQ updated on: December 03 2018
Crazy Killing Machine

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you discard a card. Therefore, if a deck is empty, that player cannot discard a card and, as a result, no creature or artifact will be destroyed. If the other player’s deck is not empty, they will discard a card and destroy a card as normal.

Each player must destroy 2 cards of that house, if able.

Creeping Oblivion

Yes. “Up to 2” means you can choose between 0, 1 or 2 cards to purge from a discard pile.

  • FAQ updated on: December 03 2018

Yes, but all cards have to be purged from the same discard pile.

  • FAQ updated on: December 03 2018
Crystal Hive

Yes. Crystal Hive’s “Action:” ability allows you gain an additional 1 Æmber whenever a creature reaps. Therefore, while Crystal Hive’s “Action:” ability is active, you gain 2 Æmber each time a creature reaps.

The Æmber is gained when you reap, after gaining the regular Æmber, but before any “Reap:” abilities are resolved.

Curiosity

Yes. This affects “each” – meaning “every” – creature in play.

  • FAQ updated on: December 03 2018
Customs Office

If they cannot pay you 1 Æmber, they cannot play an artifact. Likewise, if an artifact is played via Wild Wormhole and your opponent has no Æmber, it cannot be played and is returned to the top of their deck.

  • FAQ updated on: January 30 2019

Yes. This effect is always active so your opponent has to pay each time.

  • FAQ updated on: January 30 2019
Custom Virus

No. Cards can only be destroyed from play, not out-of-play areas (such as a hand, deck, archives, or discard pile). Also, “purge” and “destroy” are completely different methods of card removal. Therefore, “Destroyed:” abilities do not trigger when a creature is purged by Custom Virus.

  • FAQ updated on: December 17 2018
Dance of Doom

Yes. This affects “each” – meaning “every” – creature in play.

  • FAQ updated on: December 03 2018
Deipno Spymaster

Yes. The Deipno Spymaster would follow normal stun rules: the ability fails, the creature becomes exhausted, the stun token is removed, and the creature will be readied during the Ready Phase (at the end of its owner’s turn).

  • FAQ updated on: December 05 2018
Dew Faerie

Yes. Dew Fairie’s “Reap:” ability allows to you gain an additional 1 Æmber when it reaps. Therefore, you gain 2 Æmber each time Dew Faerie reaps.

  • FAQ updated on: December 12 2018
Dextre

Dextre goes on top of its owner’s deck. ““Destroyed:” abilities resolve immediately before a card would be destroyed. Therefore, Dextre would return to its owner’s hand, after which Stealer of Souls and Yxilo Bolter cannot purge it anymore. The controller of Stealer of Souls still gains 1 Æmber from the second part of its ability.

No. When cards that changed control leave play, they always return to their owner’s appropriate out-of-play area (such as a hand, deck, archives, or discard pile). In this case, Dextre would go to the top of your opponent’s deck.

Dimension Door

During the turn that Dimension Door is active, all Æmber gained from reaping must be stolen and cannot be gained from the common pool. Therefore, if your opponent doesn’t have any Æmber to steal, you wouldn’t gain any Æmber from reaping.

Dodger

No. “Fight:” abilities only resolve if the attacker is not destroyed.

  • FAQ updated on: December 05 2018

If there is no Æmber to steal, no Æmber is stolen.

  • FAQ updated on: December 05 2018
Dominator Bauble

No. Dominator Bauble only gives you permission to use a friendly creature, particularly from a house that isn’t active. A creature must be ready (i.e. not exhausted) in order to use it.

  • FAQ updated on: December 05 2018
Doorstep to Heaven

Before. Gaining an Æmber bonus is always the first thing that happens when playing a card, so it happens before resolving the “Play:” ability. This means that if you have 5 Æmber before playing Doorstep to Heaven, you will have 6 Æmber when the “Play:” ability triggers, thus being reduced back down to 5 Æmber.

  • FAQ updated on: December 12 2018
Duskrunner

Yes. When a player uses a creature to reap, the player exhausts the creature, gains 1 Æmber for their Æmber pool, and then all “Reap:” abilities on the creature resolve. If there are multiple abilities to resolve for a particular action (such as reap), the active player chooses the order in which those abilities resolve.

Dysania

As stated on those abilities, your cards that were archived this way would return to your hand. Since they were returned to hand and not discarded, you do not get Æmber for those cards.

No. Dysania only affects cards in your opponent’s archive (regardless of who owns the cards) and not your opponent’s cards in either archive.

  • FAQ updated on: January 30 2019
Eater of the Dead

Yes. It is mandatory to resolve as much of an effect as possible. If you fight or reap and your opponent has no creatures in their discard pile, you must purge a creature from your discard pile (if there is one).

  • FAQ updated on: December 05 2018
Ember Imp

Yes. Constant abilities (such as Ember Imp’s) are active so long as the card remains in play. When Ember Imp leaves play, its effect expires.

  • FAQ updated on: December 12 2018

No. Ember Imp prevents more than 2 cards being played from any location (e.g. hand or deck). Therefore, no additional card would get played and Wild Wormhole’s ability would not resolve. Likewise, if WIld Wormhole was the first card played during your opponent’s turn, the card played from the top of your opponent’s deck (via WIld Wormhole) would count as their second card for the turn.

  • FAQ updated on: December 12 2018
EMP Blast

This is affects every creature and artifact, including your own.

  • FAQ updated on: December 05 2018

Yes. And the player can also gain the Æmber bonus on the card.

  • FAQ updated on: December 05 2018
Ether Spider

Yes. All Æmber that would be added to your opponent’s pool is captured by Ether Spider, including Æmber from reaping, stealing and gaining.

  • FAQ updated on: December 05 2018

Yes. When each Æmber is stolen by Bait and Switch, it goes directly to your opponent’s Ether Spider. And since only Æmber in your own Æmber pool is considered “yours” for the purpose of card effects, each time you steal Æmber, you still won’t have any in your pool, and Bait and Switch will continue to trigger until your opponent no longer has more Æmber than you (i.e. when they have zero Æmber).

Evasion Sigil

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you discard a card. Therefore, if a deck is empty, a card cannot be discarded and Evasion Sigil has no further effect (i.e. the attack proceeds as normal).

Faygin

Yes. It is mandatory to resolve as much of an ability as possible. Therefore, if you reap and there are no Urchins in your discard pile, you have to return an Urchin from play, if possible – even if you don’t want to (e.g. your opponent’s Urchin).

Yes and no. There is no wording in this ability that limits which Urchin can be targeted (e.g. “enemy Urchin” or “friendly Urchin”). Therefore, Faygin can target any Urchin, including your opponent’s. However, no matter who is controlling the Urchin, it will be returned to its owner’s hand.

Feeding Pit

Yes. When resolving Feeding Pit’s “Action:” ability, you can choose to discard any creature from hand, regardless of the active house.

  • FAQ updated on: January 30 2019
Finishing Blow

Yes. The only restriction is that you target a damaged creature. Therefore, you can target one of your own damaged creatures.

  • FAQ updated on: December 12 2018

Yes. It is mandatory to resolve as much of an effect as possible. Therefore, if you are the only player with damaged creatures, you must choose one to destroy.

  • FAQ updated on: December 12 2018

No. When an ability steals Æmber, the stolen Æmber is removed from your opponent’s Æmber pool and added to your Æmber pool. Therefore, you would steal the Æmber from your opponent.

  • FAQ updated on: December 12 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018
Firespitter

No. “Before Fight:” abilities are only resolved when a creature is used to fight (i.e. when it is attacking).

Flame-Wreathed

Yes. Hazardous damage can be used to harm attacking creatures with the Skirmish keyword. The Skirmish keyword only protects an attacker from damage during a fight (i.e. when damage from creature power is exchanged), and doesn’t prevent damage from other sources, such as other keywords or card abilities. If Hazardous damage – which takes place before a fight – destroys a Skirmish creature, the fight does not occur.

  • FAQ updated on: December 05 2018

If a creature with the Hazardous (X) keyword gains another instance of the Hazardous (X) keyword, the two X values are added together.

  • FAQ updated on: December 05 2018

Yes. Unless otherwise stated in the card’s text, an upgrade can be played on any creature.

  • FAQ updated on: December 05 2018

No. If an upgrade cannot attach to a creature in play, the upgrade cannot be played.

  • FAQ updated on: December 05 2018
Flaxia

Yes. “Play:” abilities are resolved after a card enters play. Therefore, Flaxia is considered “in play” and under your control when resolving its “Play:” ability (i.e. for the purposes of determining which player has more creatures under their control).

Example: if prior to playing Flaxia, you and your opponent have the same number of creatures in play, playing Flaxia will give you one more creature than your opponent, thus allowing you to gain the 2 Æmber from Flaxia’s “Play:” ability.

  • FAQ updated on: December 14 2018
Fogbank

If there are conflicting effects, the negative effect (“cannot”) takes precedence and overrides all positive effects.

  • FAQ updated on: December 05 2018
Foggify

If there are conflicting effects, the negative effect (“cannot”) takes precedence and overrides all positive effects.

  • FAQ updated on: December 05 2018
Francus

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

Full Moon

The Æmber is gained when you play the creature, after gaining any printed Æmber bonus under the house symbol, but before any “Play:” abilities are resolved.

  • FAQ updated on: December 06 2018
Gabos Longarms

Yes. The Elusive keyword only stops damage that would be dealt by each creature’s power during a fight; damage dealt by keywords or other abilities still applies. Therefore, Gabos Longarms can redirect the damage using its “Before Fight:” ability to deal damage to an elusive creature, even if that creature has not been attacked this turn.

Ganger Chieftain

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, the “Play:” ability would not resolve.

  • FAQ updated on: December 13 2018

Yes. The only restriction is that the creature you select is “neighboring” (i.e. next to Ganger Chieftain in the battleline). That creature must fight, if possible.

  • FAQ updated on: December 13 2018

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. Assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

Example: if there are no enemy creatures in play and you choose Brobnar as your active house, you could reap with a Brobnar creature and then use Ganger Chieftain’s “Play:” ability to ready it. Since there are no enemy creatures to fight, you could choose to use the creature in another way, such as reaping again.

  • FAQ updated on: December 14 2018

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Ganger Chieftain’s “Play:” ability on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

Ganymede Archivist

No. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.

  • FAQ updated on: December 17 2018
Gauntlet of Command

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Gauntlet of Command’s “Action:” ability on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, the “Action:” ability would not resolve.

  • FAQ updated on: December 12 2018

Yes. The only restriction is that the creature you select is “friendly” (i.e. under your control). Therefore, you can choose any friendly creature in play. That creature must fight, if possible.

  • FAQ updated on: December 12 2018

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. Assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

Example: if there are no enemy creatures in play and you choose Brobnar as your active house, you could reap with a Brobnar creature and then use Gauntlet of Command’s “Action:” ability to ready it. Since there are no enemy creatures to fight, you could choose to use the creature in another way, such as reaping again.

  • FAQ updated on: December 14 2018
Giant Sloth

If there are conflicting effects, the negative effect (“cannot”) takes precedence and overrides all positive effects.

  • FAQ updated on: December 06 2018
Gongoozle

Yes. You always resolve as much of an ability as possible. Therefore, if there are no enemy creatures, you have to deal damage to a friendly creature. If you deal damage to a friendly creature and it is not destroyed, its owner (most likely you) also has to discard a random card from hand.

  • FAQ updated on: December 14 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018

You. The card indicates that the owner (not the controller) of the creature discards a card at random. Therefore, even though your opponent controls your creature, you remain the owner and would discard a card at random from your own hand.

  • FAQ updated on: December 14 2018
Grasping Vines

Yes. “Up to 3” means you can choose between 0, 1, 2 or 3 artifacts to return to their owners’ hands.

  • FAQ updated on: December 06 2018
Grey Monk

No. You are free to choose any creature to heal, even if that creature has no damage tokens.

Grommid

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

  • FAQ updated on: December 06 2018

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

  • FAQ updated on: December 06 2018

The creature cannot be played because of Grommid, so it returns to the top of your deck.

  • FAQ updated on: December 17 2018
Guardian Demon

Yes. “Up to 2” means you can choose between 0, 1 or 2 damage to heal from a creature.

  • FAQ updated on: December 06 2018
Guilty Hearts

This is affects every creature, including your own.

  • FAQ updated on: December 06 2018
Halacor

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 06 2018
Hallowed Blaster

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

No. You are free to choose any creature to heal, even if that creature has no damage tokens.

Hand of Dis

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 06 2018
Harland Mindlock

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 06 2018
Hayyel the Merchant

The Æmber is gained when you play the artifact, after gaining any printed Æmber bonus under the house symbol, but before any “Play:” abilities are resolved.

Headhunter

No. “Fight:” abilities only resolve if the attacker is not destroyed.

  • FAQ updated on: December 06 2018
Hebe the Huge

No. This is affects every undamaged creature, including your own.

  • FAQ updated on: December 06 2018
Hidden Stash

No. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.

  • FAQ updated on: December 06 2018
Horseman of Famine

The active player chooses. If an ability requires the selection of a single least powerful creature, and multiple creatures are tied, the active player chooses one.

  • FAQ updated on: December 14 2018
Horseman of War

Yes. When Horseman of War is played, all friendly creatures (including those of the active house) may only be used to fight. This effect lasts for the remainder of the turn.

  • FAQ updated on: December 14 2018
Hunting Witch

The Æmber is gained when you play the creature, after gaining any printed Æmber bonus under the house symbol, but before any “Play:” abilities are resolved.

  • FAQ updated on: December 06 2018
Hypnotic Command

When a creature with Æmber on it leaves play, the Æmber is always placed in the opponent’s Æmber pool, regardless where that Æmber came from. Effectively, Hypnotic Command functions like a delayed steal.

Imperial Traitor

No. Cards can only be destroyed from play, not out-of-play areas (such as a hand, deck, archives, or discard pile). Also, “purge” and “destroy” are completely different methods of removing cards from the game. Therefore, “Destroyed:” abilities do not trigger when a creature is purged by Imperial Traitor.

  • FAQ updated on: December 17 2018
Inka the Spider

Yes. This effect is not optional, so you must always choose a creature to stun. If Inka the Spider is the only creature in play, it stuns itself.

Yes, but only if the armor completely absorbs the damage from the creature with Poison. Poison only destroys a creature if at least 1 damage is successfully dealt during the fight. Damage dealt by other keywords or abilities does not trigger Poison.

Yes. However, because a stunned creature cannot become stunned again, no additional stun card is placed on the creature and the ability is resolved with no effect.

Inspiration

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then you could use it (e.g. fight, reap, or use another ability).

  • FAQ updated on: December 13 2018

Yes. The only restriction is that the creature you select is “friendly” (i.e. under your control). Therefore, you can choose any friendly creature in play, allowing you to use it, even if it doesn’t belong to the active house.

  • FAQ updated on: December 13 2018

No. An action card does not enter the discard pile until it is fully resolved. In this case, the action card (Inspiration) would not be fully resolved until after Witch of the Eye is used (e.g. reap).

  • FAQ updated on: December 13 2018

The stunned creature would become exhausted and the stun token would be removed.

Any attempt to use a stunned creature will invoke the normal stun removal rules. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when Inspiration is used on a stunned creature, the creature would become exhausted and the stun token would be removed.

  • FAQ updated on: December 17 2018
Interdimensional Graft

No. If a player has enough Æmber to forge a key, they must do so. Therefore, if your opponent has enough Æmber, they cannot choose to not forge a key.

  • FAQ updated on: December 13 2018
“John Smyth”

No. “Fight:” abilities only resolve if the attacker is not destroyed during the fight. Therefore, “John Smyth” only triggers this ability if it survives the fight (or reaps instead).

  • FAQ updated on: December 12 2018

Yes. It is mandatory to resolve as much of the effect as possible. Therefore, if there are only enemy non-Agent Mars creatures, you must ready one.

  • FAQ updated on: December 12 2018
Kelifi Dragon

If you have less than 7 Æmber, Kelifi Dragon cannot be played, so it returns to the top of your deck.

  • FAQ updated on: December 14 2018
Key Charge

First, you lose 1 Æmber. Then, you can forge a key at current cost - usually 6, but other cards can modify this cost. This allows you to forge a key immediately instead of waiting for the beginning of your next turn.

  • FAQ updated on: December 06 2018
Key Hammer

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible (e.g. “Your opponent gains 6 Æmber”). If the action card’s “Play:” ability is not resolvable – in part or as a whole – you still keep the Æmber bonus.

Warning: due to how Key Hammer is worded, your opponent will always gain 6 Æmber when you play it, even if you don’t unforge one of their keys. Therefore, if your opponent did not forge a key on their previous turn, playing Key Hammer would give them 6 Æmber for free.

  • FAQ updated on: December 14 2018
Key of Darkness

This allows you to forge a key immediately instead of waiting for the beginning of your next turn. You can forge a key at +6 Æmber cost (12 Æmber by default); or, if your opponent has no Æmber, you can forge a key at +2 Æmber cost (8 Æmber by default). If there are any other cards in play that modify this cost further, those are also applied to the cost of forging a key with Key of Darkness.

  • FAQ updated on: December 06 2018
Key to Dis

This is affects every creature, including your own.

  • FAQ updated on: December 06 2018
Kindrith Longshot

Yes. There is no wording in this ability that limits which creature can be damaged (e.g. “enemy creature” or “friendly friendly”). Therefore, this ability can be used to damage any creature in play.

  • FAQ updated on: December 17 2018

Yes. You always resolve as much of an effect as possible. Therefore, if your opponent has no creatures in play, damage one of your own creatures. If Kindrith Longshot is the only creature in play, it would damage itself.

  • FAQ updated on: December 17 2018
King of the Crag

If at any time a creature’s damage is equal to or greater than its power, it is destroyed. Therefore, in that scenario, the creature is destroyed.

  • FAQ updated on: January 15 2019

If at any time a creature’s damage is equal to or greater than its power, it is destroyed. Therefore, even an undamaged creature (0 damage) will be destroyed if the creature’s power is reduced to 0 or lower.

Knowledge is Power

No. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.

  • FAQ updated on: December 06 2018
Krump

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

  • FAQ updated on: December 06 2018

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

  • FAQ updated on: December 06 2018
Labwork

No. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.

  • FAQ updated on: December 06 2018
Lady Maxena

Yes. This effect is not optional, so you must always choose a creature to stun. If Lady Maxena is the only creature in play, it stuns itself.

Yes. However, because a stunned creature cannot become stunned again, no additional stun card is placed on the creature and the ability is resolved with no effect.

Lava Ball

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Lava Ball is dealt simultaneously.

“Splash” means the creatures to the left and right of the target will receive splash damage as indicated by the card – in this case, it’s 2.

Library Access

For each played card, you draw a card from Library Access’ effect after gaining the Æmber bonus for that card, but before triggering any “Play:” abilities on that card.

  • FAQ updated on: December 06 2018

When you play a Wild Wormhole after playing a Library Access the following happens in this order:

  1. You gain 1 Æmber from Wild Wormhole’s Æmber bonus.
  2. You draw a card from Library Access’s effect.
  3. You resolve Wild Wormhole’s effect and play the top card of your deck.
  4. You gain Æmber from any Æmber bonus on the played card. 5. You draw a card from Library Access’s effect.
  5. You resolve any play effects on the card played from the top of your deck.
Library of the Damned

No. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.

  • FAQ updated on: December 06 2018
Lifeward

The creature cannot be played due to Lifeward, so it returns to the top of your opponent’s deck.

  • FAQ updated on: December 13 2018
Lifeweb

Each time a creature is played, it is considered a completely new instance of that creature, even if it’s the same card played multiple times. Therefore, each time a creature is played, it counts for Lifeweb, even if a creature is returned to its owner’s hand and played multiple times.

  • FAQ updated on: December 13 2018
Lights Out

Yes. You always resolve as much of an ability as possible. Therefore, if your opponent has 1 creature in play, you return it to their owner’s hand. If your opponent has no creatures in play, you can still play Lights Out just to get the Æmber bonus.

  • FAQ updated on: December 13 2018
Longfused Mines

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 06 2018
Lost in the Woods

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

Yes. You always resolve as much as you can. If there are no friendly creatures, you only shuffle 2 enemy creatures into their owner’s deck.

Macis Asp

Yes, but only if the armor completely absorbs the damage from the creature with Poison. Poison only destroys a creature if at least 1 damage is successfully dealt during the fight. Damage dealt by other keywords or abilities does not trigger Poison.

  • FAQ updated on: December 13 2018
Mass Abduction

Yes. “Up to 3” means you can choose between 0, 1, 2 or 3 enemy creatures to put into your archives.

  • FAQ updated on: December 06 2018

All cards archived via Mass Abduction return to their owner’s hand. Since they were returned to hand and not discarded, your opponent does not get Æmber for those cards.

Mighty Lance

You always resolve as much of an ability as you can. Therefore, you deal damage to the first creature and the rest of the ability doesn’t resolve.

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Mighty Lance is dealt simultaneously.

Mimicry

Yes. Mimicry is considered an exact copy of the whole card, so you also gain the Æmber bonus for playing it.

  • FAQ updated on: December 06 2018
Mindwarper

When a creature with Æmber on it leaves play, the Æmber is always placed in the opponent’s Æmber pool, regardless where that Æmber came from. Effectively, Mindwarper’s “Action:” ability functions like a delayed steal.

Mobius Scroll

Yes. “Up to 2” means you can choose between 0, 1, or 2 cards to archive from your hand.

  • FAQ updated on: December 06 2018
Mooncurser

Yes, but only if the armor completely absorbs the damage from the creature with Poison. Poison only destroys a creature if at least 1 damage is successfully dealt during the fight. Damage dealt by other keywords or abilities does not trigger Poison.

  • FAQ updated on: December 13 2018

No. “Fight:” abilities only resolve if the attacker is not destoyed during the fight. Therefore, Mooncurser only steals Æmber if it survives the fight.

  • FAQ updated on: December 13 2018

If there is no Æmber to steal, no Æmber is stolen.

  • FAQ updated on: December 13 2018
Mother

Yes. Chains are removed when a player would draw at least one card during their “Draw cards” step and one or more chains prevent them from doing so. Because of Mother’s effect, you would be allowed to draw a seventh card during your “Draw cards” step. However, the chain would prevent you from drawing a seventh card and the chain would be removed.

  • FAQ updated on: December 13 2018

Yes. For each Mother in play, you refill your hand to 1 additional card. Therefore, if there were 2 Mothers in play, you would refill your hand to 2 additional cards during your “Draw cards” step.

  • FAQ updated on: December 15 2018
Mugwump

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

  • FAQ updated on: December 06 2018

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

  • FAQ updated on: December 06 2018
Nature's Call

Yes. “Up to 3” means you can choose between 0, 1, 2 or 3 creatures to return to their owners’ hands.

  • FAQ updated on: December 06 2018
Neuro Syphon

Before. Gaining an Æmber bonus is always the first thing that happens when playing a card, so it happens before resolving the “Play:” ability. This means that if you have 1 less Æmber than your opponent before playing Neuro Syphon, you will now have equal Æmber when the “Play:” ability triggers, thus the rest of the effect wouldn’t resolve (i.e. you don’t steal Æmber or draw a card).

  • FAQ updated on: December 07 2018
Neutron Shark

No. Once Neutron Shark leaves play, the effect completes (discarding the top card of your deck) and it cannot trigger again.

Nexus

No. At the end of your turn, you only ready cards you control. Therefore, the artifact used with Nexus will stay exhausted for your opponent’s next turn and they will not be able to use it. The artifact will ready itself – as normal – at the end of your opponent’s turn.

  • FAQ updated on: December 07 2018

No. You always resolve as much of a card’s abilities as possible. If you reap, you must use an opponent’s artifact – if possible – even if it’s not beneficial to you.

  • FAQ updated on: December 07 2018
Niffle Queen

Yes. If at any time a creature’s damage is equal to or greater than its power, it is immediately destroyed. Therefore, if you have a Niffle and/or Beast creature with 4 damage and 5 power (including the bonus from Niffle Queen), when Niffle Queen leaves play the creature’s damage will be equal to or greater than its new (lower) power and it is destroyed.

  • FAQ updated on: December 17 2018
Nocturnal Maneuver

Yes. “Up to 3” means you can choose between 0, 1, 2 or 3 creatures to exhaust.

  • FAQ updated on: December 07 2018
Numquid the Fair

No. The Rule of 6 applies to playing or using the same card (by title) multiple times. Therefore, this effect is not limited by the Rule of 6.

  • FAQ updated on: December 13 2018
Old Bruno

Old Bruno captures as much Æmber as possible, up to a maximum of 3.

  • FAQ updated on: December 07 2018
One Last Job

No. “Purge” and “destroy” are two different methods of card removal. Therefore, since One Last Job only purges creatures, “Destroyed:” abilities do not trigger.

  • FAQ updated on: December 17 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 17 2018
One Stood Against Many

The first time the stunned creature is used to fight, it would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve. Subsequent attempts to “ready and fight “ with the creature work as normal.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using One Stood Against Many on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally, with subsequent attempts to “ready and fight “ working as normal.

No. You must resolve One Stood Against Many as much as possible, at which point it is considered fully resolved and placed in the discard pile. Once One Stood Against Many is fully resolved, you can use or play other cards.

  • FAQ updated on: December 13 2018

No. If you play One Stood Against Many, you must fight 3 times with a creature, if able. If the creature you target with One Stood Against Many is destroyed before it has completed all 3 fights or there are less than 3 different creatures to fight, you fight as many times as you can, then One Stood Against Many is considered fully resolved and placed in your discard pile.

  • FAQ updated on: December 13 2018

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, the “Play:” ability would not resolve, but you would still keep the Æmber bonus for playing One Stood Against Many.

  • FAQ updated on: December 13 2018

Yes. The only restriction is that the creature you select is “friendly” (i.e. under your control). Therefore, you can choose any friendly creature in play. That creature must fight, if possible.

  • FAQ updated on: December 13 2018

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. Then, the effect of One Stood Against Many is considered fully resolved and it is placed in the discard pile. Assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

  • FAQ updated on: December 13 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If you have at least one friendly creature in play when you play One Stood Against Many, you must use that creature to resolve the “Play:” ability as much as possible. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018
Oubliette

No. “Purge” and “destroy” are two different methods of card removal. Therefore, since Oubliette only purges creatures, “Destroyed:” abilities do not trigger.

  • FAQ updated on: December 17 2018
Overlord Greking

Destroyed:” abilities trigger when the creature is destroyed, and Overlord Greking only triggers after a creature is destroyed. If an ability removes the opposing creature from play before Overlord Greking triggers its own ability, it no longer has the capability to put that creature into play under your control.

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

  • FAQ updated on: December 07 2018

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

  • FAQ updated on: December 07 2018
Pandemonium

This is affects every undamaged creature, including your own.

  • FAQ updated on: December 07 2018
Pawn Sacrifice

Yes. When a card is sacrificed, that card is considered to have been destroyed, and any “Destroyed:” abilities the card will resolve.

  • FAQ updated on: December 07 2018

Then you must deal damage to a friendly creature, if able.

  • FAQ updated on: December 07 2018
Perilous Wild

This is affects every Elusive creature, including your own.

  • FAQ updated on: December 07 2018
Phase Shift

Yes. The Golden Rule states “if the text of a card directly contradicts the text of the rules, the text of the card takes precedence.” Therefore, playing Phase Shift will allow you to play another card from your hand this turn, since the First Turn Rule can be modified by card effects.

Yes. You can play one non-Logos card this turn for each Phase Shift played.

Phoenix Heart

The creature goes into its owner’s hand and Phoenix Heart goes into its owner’s discard pile. “Destroyed:” abilities trigger automatically when a creature is destroyed. Therefore, the creature would return to its owner’s hand, after which Stealer of Souls cannot purge it anymore. The controller of Stealer of Souls still gains 1 Æmber from the second part of its ability.

If there are multiple “Destroyed:” effects on a creature, the active player chooses the order of resolution.

  • FAQ updated on: December 14 2018

No. When cards that changed control leave play, they always return to their owner’s appropriate out-of-play area (such as a hand, deck, archives, or discard pile). In this case, the creature would return to your opponent’s hand (and Phoenix Heart would go into your opponent’s discard pile).

  • FAQ updated on: December 14 2018
Phosphorus Stars

This is affects every non-Mars creature, including your own.

  • FAQ updated on: December 07 2018
Pingle Who Annoys

The active player decides. “Play:” abilities resolve “after the card enters play” which is the same time as Pingle’s ability, so the active player resolves the timing conflict.

  • FAQ updated on: January 23 2019

Since Pingle Who Annoys’ ability and “Play:” abilities occur at the same time, the active player decides the order in which they resolve. Thus, if the active player chooses to resolve the “Play:” ability on the creature before resolving the damage, the “Play:” ability fully resolves before the creature is destroyed.

  • FAQ updated on: January 23 2019
Piranha Monkeys

This is affects every creature – except itself – including your own creatures.

  • FAQ updated on: December 07 2018
Pitlord

Yes. “Cannot” effects take precedence over “must” effects. Therefore, Restringuntus would effectively override the effect of Pitlord and you would be able to select either of the two houses not restricted by Restringuntus.

Pocket Universe

No. Only Æmber on a player’s identity card counts as “having” Æmber.

Yes. If you are able to forge you must do so. This includes spending Æmber from cards like Pocket Universe or Safe Place.

If a non-creature card with Æmber on it (such as Pocket Universe) leaves play, the Æmber is returned to the general token pool, not the owner’s pool.

Poison Wave

No. This is affects every creature, including your own.

  • FAQ updated on: December 07 2018
Poltergeist

Yes. The second part of the ability (“Destroy that artifact”) doesn’t include the preceding phrase “if you do”, so using the artifact is not mandatory for destroying it. You always resolve as much of a card ability as possible, so if the opponent’s artifact can’t be used because it only has a constant ability, you just destroy it.

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

Positron Bolt

Yes. A single creature is always considered to be on a flank.

You always resolve as much of an ability as possible. First, you deal 3 damage to a flank creature. Then, if there is a neighbor, you deal 2 damage to it.

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. Since Positron Bolt can target any creature, you would have to resolve the “Play:” ability on your own creature(s), if you have any creatures in play. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Positron Bolt is dealt simultaneously.

Potion of Invulnerability

Yes. Potion of Invulnerability’s ability creates an effect that persists through the end of a turn, affecting all friendly creatures. There are no other limitations or restrictions on the scope of the effect, including the time those creatures are played.

  • FAQ updated on: December 09 2018
Protectrix

No. If a creature has no damage, you have not fully healed it (because no damage was removed), so the “if you do” clause is not satisfied and the creature is not protected against damage for the remainder of the turn.

Protect the Weak

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Protect the Weak on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 14 2018

No. If an upgrade (such as Protect the Weak) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Protect the Weak if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: December 14 2018
Quixo the “Adventurer”

No. “Fight:” abilities only resolve if the attacker is not destroyed.

  • FAQ updated on: December 07 2018
Qyxxlyx Plague Master

No. This is affects every creature with the Human trait, including your own.

  • FAQ updated on: December 07 2018
Radiant Truth

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 07 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018
Random Access Archives

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you archive a card. Therefore, if your deck is empty, a card cannot be archived.

  • FAQ updated on: December 07 2018
Red Planet Ray Gun

If you reap with this creature and there are no enemy creatures in play, then you must choose a friendly creature to deal damage to.

Yes. There is no wording in this ability that limits which Mars creatures are counted (e.g. “each friendly Mars creature”). You deal 1 damage for each Mars creature in play, both friendly and enemy.

  • FAQ updated on: January 28 2019

Yes. When a player uses a creature to reap, the player exhausts the creature, gains 1 Æmber for their Æmber pool, and then all “Reap:” abilities on the creature resolve. If there are multiple abilities to resolve for a particular action (such as reap), the active player chooses the order in which those abilities resolve.

Regrowth

No. You always resolve as much of an ability as possible. If you play Regrowth, you must return a creature to your hand, if possible. If there are no creatures in your discard pile, the “Play:” effect does not resolve and you still receive the Æmber bonus for playing the card.

  • FAQ updated on: December 09 2018
Relentless Assault

Yes. “Up to 3” means you can choose between 0, 1, 2 or 3 friendly creatures to ready and fight.

  • FAQ updated on: December 14 2018

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, Relentless Assault’s “Play:” ability would provide not any benefit to that creature.

  • FAQ updated on: December 14 2018

Yes. The only restriction is that the creature you select is “friendly” (i.e. under your control). Therefore, you can choose any friendly creature in play. That creature must fight, if possible.

  • FAQ updated on: December 14 2018

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. After you have fully resolved Relentless Assault and it has been placed in the discard pile, assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

Example: if there are no enemy creatures in play and you choose Brobnar as your active house, you could reap with a Brobnar creature and play Relentless Assault to ready it. Since there are no enemy creatures to fight, you could (after you have fully resolved Relentless Assault) choose to use the creature in another way, such as reaping again.

  • FAQ updated on: December 14 2018

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Relentless Assault on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

Relentless Whispers

Yes. If possible, you must still deal 2 damage to a creature, even if it means your own creature. If this creature is destroyed, you steal 1 Æmber from your opponent.

  • FAQ updated on: December 08 2018

Yes. No damage is dealt and no Æmber is stolen. You still get the Æmber bonus that is shown on the card.

  • FAQ updated on: December 08 2018
Remote Access

No. During the “Ready cards” step of your turn, you only ready cards you control. Therefore, an artifact used via Remote Access will stay exhausted for your opponent’s next turn and will ready itself – as normal – at the end of your opponent’s turn (during their own “Ready cards” step).

  • FAQ updated on: December 14 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 14 2018
Replicator

No. You are only triggering the “*Reap:**” ability of a creature. Gaining Æmber from reaping only happens when you use a creature to reap, which also exhausts the creature. You still gain an Æmber for reaping with Replicator, as normal.

  • FAQ updated on: December 08 2018
Research Smoko

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you archive a card. Therefore, if your deck is empty, a card cannot be archived.

  • FAQ updated on: December 08 2018
Restringuntus

No. Restringuntus has a “Play:” ability which is completely resolved when Restringuntus enters play, by creating a lasting effect on the opposing player. This effect does not change if Restringuntus changes control and it only ends when Restringuntus leaves play.

  • FAQ updated on: January 28 2019

Yes. “Cannot” effects take precedence over “must” effects. Therefore, Restringuntus would effectively override the effect of Pitlord and you would be able to select either of the two houses not restricted by Restringuntus.

Reverse Time

After. Action cards do not enter the discard pile until they have fully resolved. Therefore, Reverse Time wouldn’t enter the discard pile until after it is swapped with the deck.

  • FAQ updated on: December 08 2018
Ring of Invisibility

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Ring of Invisibility on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 14 2018

No. If an upgrade (such as Ring of Invisibility) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Ring of Invisibility if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: December 14 2018
Ritual of Balance

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Ritual of the Hunt

No. Ritual of the Hunt only gives you permission to use friendly Untamed creatures, even if Untamed is not your active house. Other requirements for using creatures (such as being ready) still apply.

  • FAQ updated on: December 08 2018
Rocket Boots

Yes. When a player uses a creature to reap, the player exhausts the creature, gains 1 Æmber for their Æmber pool, and then all “Reap:” abilities on the creature resolve. When a player uses a creature to fight, the player exhausts the creature and – if the creature is not destroyed during the fight – all “Fight:” abilities on the creature are then resolved. In each scenario, if there are multiple abilities to resolve for a particular action, the active player chooses the order in which those abilities resolve.

  • FAQ updated on: December 17 2018
Round Table

Yes. If at any time a creature’s damage is equal to or greater than its power, it is immediately destroyed. Therefore, if you have a Knight creature with 4 damage and 5 power (including the bonus from Round Table), when Round Table leaves play the creature’s damage will be equal to or greater than its new (lower) power and it is destroyed.

  • FAQ updated on: December 17 2018
Routine Job

No. Action cards enter the discard pile only after they have been fully resolved. Therefore, the copy of Routine Job you just played is not in the discard pile when “steal 1 Æmber for each copy of Routine Job in your discard pile” triggers.

  • FAQ updated on: December 08 2018
Sacrificial Altar

Yes. If an ability “plays” a card (whether it be from a hand or another location), “Play:” abilities on that played card will be triggered. Therefore, since Sacrificial Altar is playing a card from your discard pile (not “putting it into play”), “Play:” abilities will trigger as normal.

  • FAQ updated on: December 14 2018

No. “Purge” and “destroy” are two different methods of card removal. Therefore, since Sacrificial Altar only purges the creature, “Destroyed:” abilities do not trigger.

  • FAQ updated on: December 17 2018
Safe Place

If a non-creature card with Æmber on it (such as Safe Place) leaves play, the Æmber is returned to the general token pool, not the owner’s pool.

No. Only Æmber on a player’s identity card counts as “having” Æmber.

Yes. If you are able to forge you must do so. This includes spending Æmber from cards like Pocket Universe or Safe Place.

Sample Collection

All cards archived via Sample Collection return to their owner’s hand. Since they were returned to hand and not discarded, your opponent does not get Æmber for those cards.

Save the Pack

No. This is affects every damaged creature, including your own.

  • FAQ updated on: December 08 2018
Screaming Cave

No. You only draw at the end of your turn – as normal – or when a card allows you to.

  • FAQ updated on: December 08 2018
Seeker Needle

Yes. There is no wording on this card that limits which creature can be targeted (e.g. “enemy creature” or “friendly creature”). Therefore, Seeker Needle can target any creature, including your own. This can be useful with cards like Bad Penny.

  • FAQ updated on: December 14 2018
Sergeant Zakiel

The stunned creature would become exhausted and the stun token would be removed. No fight would take place, and no “Fight:” abilities would resolve.

Any attempt to fight with a stunned creature will invoke the normal stun removal rules, even if circumstances wouldn’t normally allow the creature to fight, such as no opposing creatures or a card ability that prevents creatures from being used to fight. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities). Therefore, when using Sergeant Zakiel’s “Play:” ability on a stunned creature, the creature would become exhausted, the stun token would be removed, and no fight or “Fight:” abilities would resolve, regardless of the active house or circumstances that may prevent the creature from being used to fight normally.

If the opponent has no creatures on their battleline, the creature is readied, but does not fight. Assuming the creature is usable – e.g. via the active house or another ability – you can then choose to use the creature in a different way, such as reap; otherwise, the creature is unable to be used.

Example: if there are no enemy creatures in play and you choose Sanctum as your active house, you could reap with a Sanctum creature and then use Sergeant Zakiel’s “Play:” ability to ready it. Since there are no enemy creatures to fight, you could choose to use the creature in another way, such as reaping again.

Yes. The only restriction is that the creature you select is “neighboring”. That creature must fight, if possible.

Yes. You always resolve as much of an ability as possible. Therefore, the creature would remain ready and then it would fight. If there are no enemy creatures to fight, the “Play:” ability would not resolve.

Shadow Self

Yes. Shadow Self is not able to deal damage when fighting, but can deal damage from other abilities and keywords.

  • FAQ updated on: December 09 2018

Shadow Self takes all the damage and its neighbors don’t take any damage. All damage from a single ability or effect is dealt simultaneously, making it possible for a creature to get more damage tokens than it has power. Therefore, Shadow Self would end up with more than 9 damage tokens after all damage is dealt, at which point Shadow Self would be destroyed.

The same as with other neighbors of creatures with Taunt - it can’t be directly attacked. Damage dealt to the neighboring creature (which has Taunt) is dealt to Shadow Self in the same way as for any other neighboring creature, because Taunt only prevents directly attacking neighbors, not damage being dealt to them.

The first time an Elusive creature is attacked, it is dealt no damage, so no damage is dealt to Shadow Self. However, the second time an Elusive creature is attacked, damage will resolve as normal and Shadow Self will take the damage instead.

The active player decides.

Shaffles

Lost Æmber is always returned to the common pool. If the opponent does not have any Æmber, nothing happens.

  • FAQ updated on: January 25 2019
Shatter Storm

Lost Æmber is always returned to the common pool. If the opponent does not have any Æmber, nothing happens.

  • FAQ updated on: January 25 2019
Shoulder Armor

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018
Silent Dagger

You always resolve as much of an ability as possible. In this case, you would deal 4 damage to one of your own flank creatures.

  • FAQ updated on: December 08 2018

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures.

  • FAQ updated on: December 08 2018

No. If an upgrade (such as Silent Dagger) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Silent Dagger in that scenario and no Æmber bonus could be gained.

  • FAQ updated on: December 08 2018

Yes. When a player uses a creature to reap, the player exhausts the creature, gains 1 Æmber for their Æmber pool, and then allReap:” abilities on the creature resolve. If there are multiple abilities to resolve for a particular action (such as reap), the active player chooses the order in which those abilities resolve.

  • FAQ updated on: December 14 2018
Silvertooth

Yes. The first turn rule only restricts you from playing or discarding more than one card from hand. Using a card is not restricted. Therefore, you could use Silvertooth (e.g. to reap).

  • FAQ updated on: December 08 2018
Skeleton Key

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Skippy Timehog

If there are conflicting effects, the negative effect (“cannot”) takes precedence and overrides all positive effects.

  • FAQ updated on: December 08 2018
Sloppy Labwork

No. Unless it is otherwise stated, you archive cards from your hand.

Yes. When resolving Sloppy Labwork, you can choose to discard any card from hand, regardless of the active house.

  • FAQ updated on: December 09 2018

You always resolve as much of an ability as possible. If there are no cards left in your hand, it’s not possible discard. Therefore, the “discard a card” portion of the ability does not resolve. Likewise, if after playing Sloppy Labwork, you have no cards left in your hand, you would be unable to resolve either the “archive a card” or “discard a card” portions of the ability.

Even if some – or all – of Sloppy Labwork is unable to resolve, the first step in playing any card is to receive the Æmber bonus – if any – regardless of how much of the card is resolvable. This Æmber bonus is kept, even if the card is unable to resolve.

Yes, Sloppy Labwork will resolve fully. The Golden Rule states “if the text of a card directly contradicts the text of the rules, the text of the card takes precedence.” Therefore, playing Sloppy Labwork will allow you to discard a card from your hand this turn, since the First Turn Rule can be modified by card effects.

Smaaash

Yes. You always resolve as much of an ability as possible. If there are no enemy creatures to stun, you must stun one of your own. If Smaaash is the only creature in play, it stuns itself.

  • FAQ updated on: January 23 2019

Yes. However, because an already stunned creature cannot become stunned again, no additional stun card is placed on the creature and the ability is resolved with no effect.

Smiling Ruth

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018
Sneklifter

Nothing. Sneklifter creates a lasting effect on the artifact, which is active until the artifact itself leaves play (i.e. when it goes to the owner’s appropriate out-of-play area).

  • FAQ updated on: December 08 2018
Sniffer

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Snudge

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018
Soft Landing

Yes, but you must play the second Soft Landing after the first creature or artifact is played. If you play two Soft Landings in a row and then two creatures, only the first creature played will enter play ready.

  • FAQ updated on: January 25 2019
Spangler Box

No. During the “Ready cards” step of your turn, you only ready cards you control. Therefore, Spangler Box will stay exhausted for your opponent’s next turn and will ready itself – as normal – at the end of your opponent’s turn (during their own “Ready cards” step).

  • FAQ updated on: December 14 2018

No. “Play:” abilities only trigger when cards are played, not when they are “returned to play” or “put into play”. Therefore, when creatures are returned to play from Spangler Box, their “Play:” abilities do not trigger.

  • FAQ updated on: December 14 2018

You keep control of Spangler Box. When your opponent uses Spangler Box (even through another card or ability), you gain control of it. Since you already control it, you just retain control.

  • FAQ updated on: December 14 2018

No. “Purge” and “destroy” are two different methods of card removal. Therefore, since Spangler Box only purges the creature, “Destroyed:” abilities do not trigger.

  • FAQ updated on: December 17 2018
Special Delivery

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018

Yes. “Destroyed:” abilities trigger immediately before the creature is destroyed. Therefore, “Destroyed:” abilities will trigger before the creature is purged.

  • FAQ updated on: January 23 2019

The creature goes into its owner’s hand before Special Delivery can purge it. “Destroyed:” abilities resolve immediately before a card would be destroyed. Therefore, the creature’s “Destroyed:” ability would trigger and return it to its owner’s hand, after which Special Delivery cannot purge it anymore.

Spectral Tunneler

No. Spectral Tunneler’s ability does not grant special permission to use a creature that otherwise would not be usable.

  • FAQ updated on: December 08 2018

Yes. When a player uses a creature to reap, the player exhausts the creature, gains 1 Æmber for their Æmber pool, and then all “Reap:” abilities on the creature resolve.

  • FAQ updated on: December 08 2018
Speed Sigil

Yes. Speed Sigil affects the first creature played on each turn.

  • FAQ updated on: December 08 2018

Yes. If you have not played any creatures before playing Speed Sigil, the first creature you play on this turn will enter play ready.

  • FAQ updated on: December 08 2018

No, Speed Sigil applies only to the first creature played each turn. Thus, multiple Speed Sigils have no additional effect.

  • FAQ updated on: January 23 2019
Squawker

Yes. You always resolve as much of an ability as possible. If there are no Mars creatures in play, you must stun a non-Mars creature, even your own if your opponent has no creatures.

  • FAQ updated on: January 23 2019

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 15 2018
Stampede

Yes. Using a stunned creature exhausts the creature, removes the stun, and counts as used for the turn. Therefore, using a stunned creature would apply towards Stampede’s ability conditions.

Staunch Knight

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 08 2018
Stealer of Souls

Yes. If either creature in a fight has a constant ability referencing the end of the fight (example: “after an enemy creature is destroyed fighting this creature…”), the creature must survive the fight to resolve the ability.

  • FAQ updated on: December 08 2018

Yes. Unlike a “Fight:” ability, which only resolves when a creature attacks, constant abilities are always active and resolve whenever that creature is fighting, whether it is attacking or being attacked.

  • FAQ updated on: December 08 2018

The creature goes into its owner’s hand. “Destroyed:” abilities trigger automatically when a creature is destroyed. Therefore, the creature would return to its owner’s hand, after which Stealer of Souls cannot purge it anymore. The controller of Stealer of Souls still gains 1 Æmber from the second part of its ability.

Strange Gizmo

No. This is affects every creature and artifact, including your own.

  • FAQ updated on: December 08 2018
Succubus

No. Chains are removed when a player would draw at least one card during their “Draw cards” step and one or more chains prevent them from doing so. Because of Succubus’ ability, your opponent with 5 cards in hand would not draw any cards during the “Draw cards” step of their turn. Therefore, the chain did not prevent them from drawing any cards and they would not remove the chain.

  • FAQ updated on: December 14 2018
Swap Widget

No. “Play:” abilities only trigger when a card is played, not when it is put into play.

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Teliga

The Æmber is gained when the creature is played, after your opponent gains any printed Æmber bonus under the house symbol, but before any “Play:” abilities are resolved.

  • FAQ updated on: December 08 2018
Tendrils of Pain

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Tendrils of Pain is dealt simultaneously.

Tentacus

No. If they cannot pay you 1 Æmber, they cannot use an artifact.

  • FAQ updated on: January 25 2019

Yes. This effect is always active so your opponent has to pay each time.

  • FAQ updated on: January 25 2019
Terms of Redress

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If you have at least one creature in play, you still have to select a creature and capture as much Æmber as possible with that creature, up to a maximum of 2. If the “Play:” ability of the action card is not resolvable, you still keep the Æmber bonus.

  • FAQ updated on: December 09 2018
The Common Cold

Yes. The operative word here is “may”, meaning you can choose.

  • FAQ updated on: December 09 2018

No. You can either choose to destroy all Mars creatures or none.

  • FAQ updated on: December 09 2018
The Harder They Come

No. “Purge” and “destroy” are two different methods of card removal. Therefore, since The Harder They Come only purges the creature, “Destroyed:” abilities do not trigger.

  • FAQ updated on: December 17 2018
The Howling Pit

Both players. The card text specifies that “each player” is affected. Therefore, both players will refill their hand to 1 additional card during their “Draw cards” step.

  • FAQ updated on: December 15 2018

Yes. For each Howling Pit in play, you refill your hand to 1 additional card. Therefore, if there were 2 Howling Pits in play, both players would refill their hand to 2 additional cards during their “Draw cards” step.

  • FAQ updated on: December 15 2018

Yes. Chains are removed when a player would draw at least one card during their “Draw cards” step and one or more chains prevent them from doing so. Because of The Howling Pit’s effect, you would be allowed to draw a seventh card during your “Draw cards” step. However, the chain would prevent you from drawing a seventh card and the chain would be removed.

  • FAQ updated on: December 15 2018
The Spirit's Way

No. This is affects every creature with a power of 3 or higher, including your own.

  • FAQ updated on: December 09 2018
The Vaultkeeper

Yes. The Vaultkeeper only prevents your Æmber from being stolen.

  • FAQ updated on: January 28 2019
The Warchest

No. You gain Æmber only for creatures that were (past tense) “destroyed in a fight this turn.” You do not gain any Æmber for destroying creatures after The Warchest has been used. As a result, The Warchest is oftentimes used most optimally at the end of your turn.

  • FAQ updated on: January 25 2019

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Three Fates

If an ability requires the selection of most powerful creatures, and multiple creatures are tied, the active player chooses among the tied creatures.

  • FAQ updated on: December 09 2018
Titan Mechanic

Yes. While Titan Mechanic is on a flank, both players’ keys cost one less Æmber

  • FAQ updated on: December 09 2018

Yes. A single creature is always considered to be on a flank.

  • FAQ updated on: December 09 2018
Tolas

No. When Tolas is destroyed, his effect does not trigger because he is now out of play. Also, if Tolas is destroyed at the same time as an enemy creature, neither you or your opponent gain 1 Æmber.

  • FAQ updated on: December 09 2018
Transposition Sandals

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Transposition Sandals on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 15 2018

No. If an upgrade (such as Transposition Sandals) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Transposition Sandals if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: December 15 2018

Yes, this ability gives permission to use another creature – e.g. fight, reap, or use another ability – even if it’s not from the active house.

If the creature is exhausted, the creature is unable to be used until readied (i.e. through another card or ability).

If the creature is stunned and ready, any attempt to use the stunned creature will invoke the normal stun removal rules. When a creature is stunned, the next time the creature is used (e.g. fight, reap, or another action) the only thing that happens is the creature exhausts and the stun token is removed. Whether you attempt to fight, reap, or perform another action, it does not resolve, nor do any abilities associated with that usage resolve (such as “Reap:” or “Fight:” abilities).

  • FAQ updated on: December 17 2018

Yes. When a player uses a creature’s “Action:” ability, the player exhausts the creature, and then all “Action:” abilities on the creature resolve. If there are multiple abilities to resolve, the active player chooses the order in which those abilities resolve.

  • FAQ updated on: December 17 2018
Treasure Map

No. You always resolve as much of an ability as you can. Therefore, regardless of whether you played cards already or gained 3 Æmber from Treasure Map, after you play it you’re not allowed to play any more cards for the remainder of the turn.

Tremor

Yes. You can target a stunned creature with a stun effect, but you cannot place more than one stun token on a creature at any time.

Troll

No. If a card’s ability refers to its own title, that reference is only to itself and not to other copies of the card. Therefore, if you had two (or more) trolls in play, their “Reap:” ability could not be use to heal each other, only themselves.

  • FAQ updated on: December 09 2018
Truebaru

If you have 3 or more Æmber, you must lose 3 and play Truebaru. If you have less than 3 Æmber, Truebaru cannot be played and is returned to the top of your deck.

  • FAQ updated on: December 09 2018
Twin Bolt Emission

Yes. If multiple creatures are damaged by a single effect, that damage is dealt simultaneously. Therefore, all damage dealt from Twin Bolt Emission is dealt simultaneously.

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible, even if that means damaging your own creatures. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

Examples: if your opponent has only 1 creature in play, you deal 2 damage to that creature, then 2 damage to one of your own creatures (if you have any creatures). If your opponent has no creatures in play, you deal 2 damage to 2 of your own creatures (if you have any creatures).

Umbra

No. “Fight:” abilities only resolve if the attacker is not destroyed during the fight. Therefore, Umbra only steals Æmber if it survives the fight.

  • FAQ updated on: December 17 2018

If there is no Æmber to steal, no Æmber is stolen.

  • FAQ updated on: December 17 2018
Urchin

If there is no Æmber to steal, no Æmber is stolen.

  • FAQ updated on: December 09 2018
Uxlyx the Zookeeper

All cards archived via Ulyx the Zookeeper return to their owner’s hand. Since they were returned to hand and not discarded, your opponent does not get Æmber for those cards.

Yes. You always resolve as much of an ability as possible. If you reap with Uxlyz the Zookeeper and there is an enemy creature in play, you must put an enemy creature into your archives. If there are no enemy creatures to archive, the “Reap:” ability does not resolve and you still get the 1 Æmber for reaping.

Valdr

Yes. A single creature is always considered to be on a flank.

No. Valdr’s ability just modifies the amount of damage it deals while attacking a creature on the flank, so attacking a creature with the Elusive keyword for the first time will still result in no damage being dealt.

  • FAQ updated on: January 25 2019
Veemos Lightbringer

No. This is affects every creature with the Elusive keyword, including your own.

  • FAQ updated on: December 09 2018
Vespilon Theorist

First, you gain the standard 1 Æmber for reaping, However, you can only shuffle your discard pile to reset your deck when you need to draw a card, not when you reveal a card. Therefore, if your deck is empty, a card cannot be revealed and the remainder of the “Reap:” ability does not resolve.

  • FAQ updated on: December 09 2018
Veylan Analyst

Before. Æmber is gained immediately when the artifact is used, but before the “Action:” or “Omni:“ability resolves. This means that if you have 0 Æmber before using the ability on an artifact such as Pocket Universe or Safe Place, you will gain an Æmber first (from Veylan Analyst), then be able to place that Æmber on the artifact.

Yes, as long as you resolve as much of the artifact’s ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used, thus allowing you to gain 1 Æmber from Veylan Analyst’s ability.

Vezyma Thinkdrone

Yes. The only restriction is that the creature or artifact you archive is “friendly” (i.e. under your control). Therefore, you can choose to archive any friendly creature, including itself.

  • FAQ updated on: December 09 2018
Vigor

Yes. “Up to 3” means you can choose between 0, 1, 2, or 3 damage to heal from a creature.

  • FAQ updated on: December 09 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Therefore, you can always play action cards to get the Æmber bonus, but are still obligated to resolve as much of the action card as possible. If the “Play:” ability of the action card is not resolvable (e.g. there are no viable targets), you still keep the Æmber bonus.

  • FAQ updated on: December 17 2018
Wardrummer

No. Unless an ability explicitly references an out-of-play area (such as a hand, deck, archives, or discard pile), that ability can only interact with cards that are in play.

  • FAQ updated on: December 09 2018

No. When cards that changed control leave play, they always return to their owner appropriate out-of-play area (such as a hand, deck, archives, or discard pile). In this case, the creature would return your opponent’s hand.

  • FAQ updated on: December 09 2018
Warsong

No. The play effect applies for the full turn and triggers each time a friendly creature fights, whether it survives or not.

  • FAQ updated on: December 09 2018
Way of the Bear

If a creature with the assault (X) keyword gains another instance of the assault (X) keyword, the two X values are added together.

  • FAQ updated on: December 09 2018

Assault damage takes place before the actual fight and can be used to harm/kill Elusive creatures that are attacked, even if that creature has not been attacked this turn.

  • FAQ updated on: December 09 2018

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Way of the Bear on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 09 2018

No. If an upgrade (such as Way of the Bear) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Way of the Bear if there are no creatures in play and no Æmber bonus could be gained.

  • FAQ updated on: December 09 2018
Way of the Wolf

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Way of the Wolf on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 09 2018

No. If an upgrade (such as Way of the Wolf) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Way of the Wolf if there are no creatures in play and no Æmber bonus could be gained.

  • FAQ updated on: December 09 2018
Whispering Reliquary

Yes. There are no restrictions on which artifact could be returned, including Whispering Reliquary itself.

  • FAQ updated on: December 09 2018
Wild Wormhole

When you play a Wild Wormhole after playing a Library Access, the following happens in this order:

  1. You gain 1 Æmber from Wild Wormhole’s Æmber bonus.
  2. You draw a card from Library Access’s effect.
  3. You resolve Wild Wormhole’s effect and play the top card of your deck.
  4. You gain Æmber from any Æmber bonus on the played card.
  5. You draw a card from Library Access’s effect.
  6. You resolve any “Play:” effects on the card played from the top of your deck.

Yes. The First Turn Rule specifies that players cannot play or discard more than one card from their hand, but it does not prohibit cards from being played or discarded from other game areas, such as your deck. Therefore, Wild Wormhole’s effect can be resolved on the first turn of a game.

You can only shuffle your discard pile to reset your deck when you need to draw a card, not when you play one from the top of your deck. Therefore, if a deck is empty, a card cannot be played in this manner. However, you still get the Æmber bonus on the card.

  • FAQ updated on: December 09 2018

If a card played by Wild Wormhole has a requirement that cannot be fulfilled, the card is not played and returns to the top of the deck.

Source: Email from Brad Andres, KeyForge Lead Developer (2018)

“Now if the played card from the Wild Wormhole is an upgrade and there are no creatures in play it can legally attach to, the card is instead returned to the top of the deck and no Æmber bonus is gained from the card (it couldn’t be legally played so it isn’t).”

  • FAQ updated on: December 09 2018
Witch of the Eye

No. An action card does not enter the discard pile until it is fully resolved. In this case, the action card would not be fully resolved until after Witch of the Eye is used (e.g. reap).

  • FAQ updated on: December 13 2018
World Tree

Yes, as long as you resolve as much of the ability as you can. If there are no valid targets for the artifact’s ability, the artifact would become exhausted, the ability would not resolve, and it would be considered used for the purposes of other card abilities that trigger when an artifact is used.

Yo Mama Mastery

Yes. The first step in playing any card is to receive the Æmber bonus, if any. Then, unless otherwise stated, an upgrade can be played on any creature, including enemy creatures. Therefore, you could play Yo Mama Mastery on an enemy creature to receive the Æmber bonus.

  • FAQ updated on: December 15 2018

No. If an upgrade (such as Yo Mama Mastery) cannot attach to a creature in play, the upgrade cannot be played. Therefore, you could not play Yo Mama Mastery if no creatures are in play and no Æmber bonus could be gained.

  • FAQ updated on: December 15 2018
Yxilo Bolter

The creature goes into its owner’s hand before Yxilo Bolter can purge it. “Destroyed:” abilities resolve immediately before a card would be destroyed. Therefore, the creature’s “Destroyed:” ability would trigger and return it to its owner’s hand, after which Yxilo Bolter cannot purge it anymore.

  • FAQ updated on: January 24 2019

Yes. “Destroyed:” abilities trigger immediately before the creature is destroyed. Therefore, “Destroyed:” abilities will trigger before the creature is purged.

  • FAQ updated on: January 24 2019
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