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Hypnotic Command

Actions Æmber Thieves
Card image for Hypnotic Command
  • Card Text Play: For each friendly Mars creature, choose an enemy creature to capture 1 from their own side.
  • Type Action
  • House Mars
  • Æmber 0
  • Power 0
  • Armor 0
  • Rarity Rare Rare
  • Artist Andrew Bosley
  • Number 164
  • Set Call of the Archons
  • In Decks 19490 (2.31%)
  • ADHD A: 1.0 / B: 0.0 / C: 0.666666 / E: 0.0

Questions & Answers

When a creature with Æmber on it leaves play, the Æmber is always placed in the opponent’s Æmber pool, regardless where that Æmber came from. Effectively, Hypnotic Command functions like a delayed steal.

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