- Card Text Play: For each friendly Mars creature, choose an enemy creature to capture 1A from their own side.
- Type Action
- House Mars
- Æmber 0
- Rarity Rare
- Number 198
- Set Age of Ascension
- In Decks 3032 (0.24%)
- ADHD A: 1.0 / B: 0.0 / C: 0.666666 / E: 0.0
Questions & Answers
What happens to the Æmber on an enemy creature when it leaves play?
When a creature with Æmber on it leaves play, the Æmber is always placed in the opponent’s Æmber pool, regardless where that Æmber came from. Effectively, Hypnotic Command functions like a delayed steal.
- Source: Rules - Capture
- FAQ updated on: January 30 2019